

If the engine decides you won the attack, everything will be normal, but if you lose, random items you previously built there will be chosen by the engine to be damaged during the attack and you'll have to repair them as soon as you get back. Also, having trapped creatures with Wasteland Workshop cages not only heavily increases the chance of an attack but can also force the attack group to be of the same species of the creatures you have trapped.Īlso, there is a mechanic in the engine take randomly decides if you win or lose an attack when you are away from the settlement being attacked.

The chance increases the more resources water, food you have and decreases the more defenses you have. These are not always used by the engine, though, you might end up with attackers spawning in the middle of the settlement depending on how you decide to travel back to help defending against an attack and how much time it takes. Like Light says, there are fixed spawn points that determine where attackers will spawn if and attack is triggered. So my settlement has nuclear reactors and more power than I'll probavly ever need. To cause more attacks, simply have your defense lower than your resource count. There's enemy spawn markers outside of the settlement's build area, some have it so enemies spawn "inside" which has never been addressed, but mods fix this. But is there a way to cause more attacks? I want to test my defenses as well as just check it out in general. I know they will move depending on how long it takes to fast travel in to my settlement. So far I've been able to ascertain that each has set spawns. Home Discussions Workshop Market Broadcasts.
